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Chapter 4
Furthermore, you can choose if a new scene is added to the
scene bin and/or if it is to replace the Scene + Effect in the
Storyboard. Click on ‘OK’ so that the effect is turned into a
scene and added as selected above.
You can also adjust the length of the new scene to the range
of the previous scene (with inserted effect). In this case click
on ‘Effect + Scene(s)’ and then - once you have selected
where it is added - on ‘OK’. The new scene is created and ap-
pears in the scene bin.
Alternatively, you can create the scene from the entire length
of or from a portion of the storyboard. Click onto ‘Range’, se-
lect how it is to be added and then confirm with ‘OK’. Use the
IN and OUT points (in the now familiar Range menu) to select
the range of the new scene. The wave form can be of help
(chapter 3.2 ‘Sound envelope and audio scrubbing’,
G
only
available in the Gold Edition) and can be toggled on/off with
the loudspeaker symbol.
Then click on ‘OK’ in the Range menu and the scene is created
and stored in the Edit menu. Of course, you can also create a
separate scene from a portion of the storyboard in which there
is no effect. Simply select a scene in the storyboard and click
on ‘Scene’. In the window that is displayed only the function
‘Range’ is enabled. Specify a range and click on ‘OK’. Then
you can view the new scene in the Edit menu.
Should you want to create a scene with the possibility ‘Effect +
Scene’, you now have the additional choice to determine how
the new scene should be treated.
Replace in storyboard: After rendering the scene, the one in
the Storyboard will be replaced by a new one. This will also
remove the image processing effect on the scene, so that only
the new scene will be included for the storyboard. You could,
for example, place an additional effect on the new scene and
have it rendered.
Render scene in scene bin: Activate this function to insert your
rendered scene in the scene bin (in the Edit menu), behind the
currently activated scene. These options can be deactivated
if you do not want to store the scene. In that case, the scene
must be replaced in the storyboard.
Note: One of both options is always active, it is not possible to
deactivate both of them.
The multi-layering technique for image processing effects can
also be applied by using the Edit menu to activate a scene in
the scene bin and then clicking the ‘Special’ button. All image
processing effects are listed there. The effect you select is not
applied into the storyboard. Instead, a copy is made of the
active scene in the scene bin with the image processing effect
added to it. The copy incorporates the effect, and its name is
supplemented with SP, SP 2, etc. You can repeat this proce-
dure at will. (see also section 4.7 ‘Editing’, item (20))
(14) Clicking on the menu symbols brings you directly to the
Edit, Transition effects, Titling, and Main menu screens.
Note: If you change a setting for an effect that has already
been calculated, or change the duration, or even replace the
effect with another, the effect must then be re-created. Be
careful!
(15) The Loop mode is basically similar to the one feature in
the Transitions menu. You can read more about this in section
4.9 Transition effects, point (17).
The image processing effects in detail
The following image processing effects are available in the
standard package:
1. Sharpen: Sometimes you may want to improve a blurred
segment of a scene (e.g. old archive material). This effect is
used to increase image sharpness. The degree of sharpness
can be set from 1-8 with the ‘Strength’ control. The preview
does not do full justice to the result, so you should experiment
beforehand with a shortened version (Edit/Copy, Trim) of the
scene you would like to correct.
2. Fade out: This effect helps you to fade out the scene, e.g.
at the end of your film. Use the ‘Color’ option to select the
desired color to which the scene is faded. At first, the effect
overlays your scene very lightly with the color so that the
scene is still clearly visible. In the course of the effect the color
becomes more and more dominant until the scene is com-
pletely overlaid and no longer visible. This effect fades out only
the picture material, not the audio!
3. Control Image: With this effect you can change ‘Brightness’,
‘Contrast’, ‘Saturation’, and ‘Gamma’.
4. Binarizer: The scene is divided into two colors according to
brightness. With ‘Color 0’ you bring up the color box in which
you select a color that replaces the darker areas. ‘Color 1’ re-
places the brighter areas. The ‘Threshold’ of the transition from
light to dark can be set from 0-100%. And you can set ‘Transi-
tion’ between the two colors from 0-100% in order to prevent
‘edge shimmer’.
5. Doubler: This effect blurs the scene by overlaying the image
with itself so that a light colored shadow appears.
6. Dynamic range: This effect is used to limit the extent of
brightness and contrast. This makes interesting estrange-
ment effects possible. You should experiment a little with the
settings. The preview offers a good approximation so that
you don’t have to make time-intensive calculations. All image
information is retained under ‘Type’. ‘Clip’. The controls ‘Min’
and ‘Max’ are used to change brightness and contrast. Under
‘Compress’, however, image information is lost for areas
brighter than maximum or darker than minimum, which are set
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